IDEALISM
THE PHILOSOPHY OF THE
MATRIX
AND THE TRUE NATURE OF MATTER
HARSH REALM
The
serial "Harsh Realm" is based on the story of a war game simulation
developed by the Pentagon, a secret project for testing new
developments in training military personnel. People to be
part of this system are under the control of the army and
kept with their heads and bodies wired up, in a designated
area.
This Harsh Realm "game's" most stunning feature
is that it recreates a totally realistic virtual environment
where soldiers, enemies, weapons, social lives and all other
details are indistinguishable from their counterparts in the
real world. In this game, there are two types of people: the
artificial or virtual characters, and the real players who
can enter the game. Like their virtual environment, the virtual
characters are indistinguishable from the real thing.
Another character in this TV serial is Omar
Santiago, a deserter from the army who secretly manages to
hack into the system and gains superiority in this virtual
world. But because no one knows how he breaks into the system
or where he is, they can't take action against him. Tom Hobbes,
the hero, is told to eliminate Santiago and to prevent his
evil plans for the world.
A colonel briefs Hobbes about Harsh Realm,
informing him that this system was designed to teach war strategies
on a virtual-reality war game platform and that his job is
to defeat Santiago. In order to persuade the reluctant Hobbes,
the colonel gives him a headset and has him watch an introductory
video on the Harsh Realm simulator. This video explains that
the Harsh Realm project relied on satellite maps, the 1990
census, and some other classified data to create the game's
environment, imitating people's real lives. The introductory
video is terminated suddenly, and Hobbes realizes that while
watching this tape, he was integrated into the game.
Hobbes, now in the virtual world called Harsh
Realm, meets a soldier by the name of Pinocchio, who, like
himself, was inducted by the army. This virtual world is so
realistic that, Tom is fooled throughout the film, to the
extent that he ends up even endangering his own life helping
and pursuing the game's virtual characters.
As we'll shortly explore in more detail,
the quality and details of the images that take place in people's
fantasies can fool them into believing these events are real.
Everyone is Interacting with
the Images Shown on his Own Personal Screen or, in Other Words,
His Own Soul
3-D films are made by projecting images shot
by two cameras, from two different angles, onto one screen.
In reality, the viewer is not regarding a 3-D image, but an
effect created by a special technique. The viewer wears color
filtered or polarized glasses. Each lens of the glasses captures
one of the two images, and the viewer's brain recombines the
two, creating a 3-D image.
The
same is true in our real lives. All the images we see with
our eyes are really two-dimensional, having only height and
width. Because we have two eyes, similar to the two images
we see when watching a 3-D film, we perceive the images as
three-dimensional. This phenomenon explains why we're misled
that the images on our personal "screens" are real. The depth,
color, shadow and light of our three-dimensional visual images
formed in our brain seem perfectly realistic. Their endless
detail and continuous quality give us the impression of living
a real life. However, our perceiving a three-dimensional picture
does not prove that it has any counterpart in the external
world.
The virtual world depicted in the serial
"Harsh Realm," no matter how life-like it may be, is "seen"
by players whose wired-up bodies are lying on their beds.
All their realistic experiences are induced by artificial
electrical impulses received by their brains. In each episode,
the introductory scene recaps the subject of the series in
this way:
A world exists exactly like ours. You live
in this world, your family and your friends. No, you may not
know it. I was sent to save you. It's just a game.
In his first few days of his adventure in
the virtual world, Tom can't stop himself from thinking that
the environment around him is not real, even though he knows
it's not.
Tom Hobbes : Now, I know none of it is real
and it is only a virtual world I'm in. I'm living day to day
. . . trying to make sense of all this, trying to stay strong
trying my best just to stay alive.
Repeatedly, our hero remarks on his virtual
environment's stunning resemblance to reality itself. The
world he's now part of gives him such a strong sense of reality
that he begins to pray that his experience is part of a game.
Tom
Hobbes :We're on the run from Omar Santiago, a renegade soldier
who hijacked the computer program that runs this world. It
was Santiago the military sent me here to kill. Their fear
of him is real and great, though I've yet to understand why
all this is imaginary… They say this is a recreation of the
real world down to every man, woman and child. Each of us
is with a double here who can live or die in the virtual reality
of the Harsh Realm… But only those plugged into the program
know this and have any consciousness of the truth: that it's
only a game. I pray that's all it is.
The scenes from this serial apply to our
own lives, because we are watching the images projected onto
our souls and interact only with them. We can never have direct experience of the world on the outside or experience the original thereof. This situation can be summed up in the following passage
from our book Evolution Deceit:
Since matter is a perception, it is something "artificial."
If this perception must have been caused by another power,
it must have been created. Moreover, if this Creation
were not continuous and consistent, then what we call
matter would vanish and be lost. This may be compared
to a television that displays a picture as long as the
signal keeps being broadcast.
So, Who makes the stars, the Earth, plants,
people, our bodies and all else that our soul sees?
It is very evident that a supreme Creator
has created the entire material universe-the sum of perceptions-and
He endlessly continues His Creation. This Creator is Allah, the Almighty and Omniscient. This Creator introduces Himself to us. He has sent down the
Qur'an, in which He introduces to us the universe, Himself,
and the reason for our existence. (The
Evolution Deceit, 7th edition, p.228)
The Human Body is Also an
Interpretation of Perceptions
One reason for our difficulty in realizing
matter's true nature is our mistaken belief about our own
bodies. We look down, see ourselves, touch everything around
it, and get the misinterpreted impression that we live in
an "outside world."
In reality, our bodies are copies-images,
like all our other perceptions of the external world. Therefore
the body we interact with is not the original on the outside
but its imagination forming inside our brain by the interpretation
of our perceptions.
Below
is one of the dialogues from the serial:
Tom Hobbes : I had
orders to win the game.
Major Watters : It's
no game, no getting out, no going home. I've got the same
mission.
Tom Hobbes : Why don't
they take Santiago out of the real world?
Pinocchio : They don't
know where he is, where he comes in and out. He has hijacked
the whole program . . . If they kill you here, it's not any
virtual character, but you. Your brain, your consciousness,
your head and your mind will slide back into the real world.
Those playing the Harsh Realm game interact
with virtual appearances, as in a computer game. Their real
bodies are located somewhere else, and computers transmit
the game's images to their brains.
The following page shows Inga Fossa, a member
of the armed forces, being transferred to this virtual environment.
She is stretched out on an armchair in a high-tech room, putting
a special device on her head. Once her body is scanned in,
she is then transferred into the simulation Subsequent photos
show her inside the government building in the Harsh Realm
game's city of Santiago.
The
pictures below depict Pinocchio, one of the lead characters
of the film, with facial injuries and his body tied up with
cables. But inside the Harsh Realm game he has no such wounds.
This example shows that by means of artificial signals, someone
can perceive his appearance much differently from what it
actually is.
On this subject, here are some excerpts from
our books:
One
reason why people don't realize that seen images are actually
sensed in the brain, is that they see their body within
the image. They wrongly conclude that, "I'm in this room,
and not the other way around-the room doesn't exist in
my brain." They make the mistake of forgetting that their
body is an image too. Just as everything we see around
us is an image in the brain, so is our body as well. While
sitting on an armchair, you can see the rest of your body
below the neck, but this image too is produced by the
same perceptual system. Put your hand on your thigh, and
you'll sense a kinesthetic feeling-in the brain. This
means that you see your body, and feel yourself touching
your body, in the brain. If your body is an image in the
brain, is the room inside you, or are you in the room?
The obvious answer is, the room's inside you. You see
the image of your body inside the room which, in turn,
is in the brain. (Matter:
The Other Name for Illusion, p.58)
A person may dream that he is in the middle of a war.
He might feel tension and panic as if the war were taking
place in the real world. Yet at that time, he is sleeping
comfortably at home. The realistic noises and visions
of his dream occur in his mind. (Matter:
The Other Name for Illusion, p.62)
While you read these lines, you are not truly inside
the room you assume you're in. On the contrary, the room's
inside you. Seeing your body, you think that you are inside
it. However, you must remember that your body, too, is
an image formed inside your brain. (The
Evolution Deceit, 7th edition, p.223)
Those Who Believe
that They Have Direct Experience of the External Originals of the Images in Their Brains Are Wrong
When someone sees a tree and thinks it is
real, he is deluding himself. It's impossible for us to leave
our brains, impossible to reach the real tree. As stated throughout
this book, the person is interacting with a tree formed by
the interpretation of electrical signals in his brain.
Someone sleeping silently can
see himself, in a dream, in the midst of a war, with
bombs exploding all around. He can even experience
all the tension, and panic of war, as if it were real.
We can compare the assumption that we deal
with physical reality itself, to our interaction with the
visible images on a computer screen. Touch the keys on the
keyboard, and you believe you are moving the cursor on the
screen. In reality, the computer sends a data stream to the
CPU (central processing unit). This data stream calculates
the cursor's new location and refreshes the image on the screen
accordingly. In older computers, there was a noticeable delay
between typing a command and seeing it appear on the screen.
Since then, computers have become much faster and can recalculate
image changes in a fraction of a second. Now when you hit
a key, the effect on the screen is almost simultaneous. We
get the feeling that we are, indeed, moving the cursor.
Our everyday experiences are comparable.
When we want to kick a stone, the will to move our foot is
transmitted to the relevant muscles, and our shoe is moved
to connect with the stone. The brain receives feedback from
the body-in this instance, the hardness of the stone's impact
and pain in the foot-and updates the perception. In reality
there is a delay in our experiences, just as in the computer
example. It takes approximately one fifth of a second for
the brain to interpret the data sent by our senses but, not
being aware of this delay, we assume that we are interacting
directly with the physical reality.
If all we can ever know is limited to images
forming in our minds, how can we know what the outside world is really like? Isn't everything we know about it just an assumption?
Yes, and proving it so is impossible, because for those who
imagine they have direct contact with the original of a physical world, the only evidence
is the visions in their minds.
The position of those who believe they have direct experience of the original of matter
itself is just as untenable as claiming that our experiences
in virtual reality environment are authentic. Throughout the
serial, Pinocchio points out to Hobbs that it's not logical
to act as if their environment were real. In one episode,
Tom encounters his fiancée's virtual counterpart and risks
his life trying to protect her, even though she has no physical
reality. Likewise, a virtual copy of his real-life dog is
present in the game, and he endangers himself to keep the
dog from harm.
In
another scene from the film, he encounters a small child in
an area designated-in the game-for warfare training. Feeling
concern for the child, he tells him that it is very dangerous
to be there, but the soldier with Tom tells him that the child
is only a part of the computer game:
Tom Hobbes : (to the
boy) What are you doing here? Go on home.
Eric Sommers : Don't
get too fond of him.
Tom Hobbes : Why not?
Eric Sommers : Look,
I've seen this played 100 times. That kid does not pass Day
28 once.
Tom Hobbes : He is
here.
Eric Sommers : He's
just a game piece. He is not like you and me. The sim (simulation)
resets them so that they can come and die all over again.
Knowing he is in a virtual world, Tom is
repeatedly reminded that the virtual characters he interacts
with are part of the simulation. Yet he reacts to them, fooled
by the environment's realism. When the war escalates, for
instance, and they are seeking cover, he sees a child walking
towards the enemy positions. He cannot contain himself and
risks his life to save the child.
Pinocchio : What are
you doing?
Eric Sommers : It's
just a kid
Pinocchio : You heard
what Sommers said about this place. You can't change anything.
… I have only been ordered to
worship God and not to associate anything with Him.
I summon to Him, and to Him I will return. (Surat ar-Rad, 36)
Tom Hobbes : I don't
believe that.
In another scene, they are withdrawing from
the enemy, when he sees the child coming under fire. He reaches
out to the child, but its body disappears. As he had been
warned, the child is shot dead as part of the game and won't
be reintroduced to it until the game starts over anew.
These examples from the film are illustrative
of people who can't accept that the world they're dealing
with is a simulation in the brain. Obviously, the world we
live in isn't comparable to a film, because it cannot be explained
by computer games or technological developments. God created
this world and everything it contains, animate or inanimate,
and revealed the purpose for our Creation in the Qur'an:
[I only created] man to worship
Me. (Surat adh-Dhariyat, 56)
For this reason, we have an obligation to
obey God's commandments and to worship Him.
Many fool themselves by telling themselves,
"I see with my eyes, I hear with my ears. Therefore, the world
I'm in is real." In actuality, they're thinking those words
in the silence of their brains. These technical realities
are obvious truths that can be learned in high-school biology
textbooks or in any book on human anatomy. All branches of
medicine teach in great detail how vision and sensations originate
in the brain.
Advancements in quantum physics, psychology,
neurology, biology and medicine have shed much light on the
technical aspects of this physical reality. At present, therefore,
science accepts that we cannot reach the reality of matter.
Anyone who claims to be interacting with the real world is
ignoring these scientific facts. We have to accept them and
live in awareness of our responsibilities to God in our lives,
even though we live those lives only in our minds. Following
are some passages from our books on this subject:
The fact of the physical world being formed in our
perceptions does not eliminate the secret of the test
that God puts us through during our lives in this world.
Even if we only have direct experience of a copy of matter, what God has said to be forbidden, is forbidden;
and what is lawful is lawful. Since God has forbidden
the eating of pork, to say, "Pork is only an image in
my mind" and then going on to eat it is hypocritical and
evidently unintelligent. Alternatively, saying, "Other
people are only mental images in my mind, so what does
it matter if I lie to them?" is not something that anyone
who fears God could ever do. This applies to all the limits,
commands and prohibitions that God has imposed. The truth
of what we're discussing doesn't do away with giving alms,
for instance. The fact that alms exist in the minds of
the people to whom we give them doesn't mean we needn't
perform this obligation. God has created the whole world
as a totality of perceptions, but within these perceptions,
we are still charged with abiding by what the Qur'an has
revealed.
... Anyone who honestly considers the situation
will see that, for the purposes of the test which God gives
us, it is not necessary to have direct experience of the original of matter existing on the outside. God has created
this test within the world of images. For those who suggest that one has to have experience of the original of matter for someone to pray, or to distinguish what is lawful
from the unlawful, there is no reason. Furthermore, the important thing is the
soul, which will be punished or rewarded with blessings in
the Hereafter. For that reason, if matter is a perception
in our minds, that does not prevent us doing what is lawful
and avoiding what is unlawful or carrying out our religious
obligations. (Matter:
The Other Name for Illusion, p.207)
In the past, some have grasped the truth about the
essence of matter. Yet because their faith in God and
their understanding of the Qur'an were weak, they have
produced deviant ideas. Some have said, "Everything is
an illusion, so there is no point in worship." Such ideas
are twisted and ignorant. True, everything is an image
God presents to us. But it is also true that God charges
us to abide by the Qur'an. We have to carefully abide
by His commands and prohibitions. (Matter:
The Other Name for Illusion, p.214)
Even though God causes us to live in this world of
perceptions, He also links the world to all its many causes
and effects. When we are hungry, for instance, we eat
something. We do not say, "It is all an illusion, so it
does not matter," for if we fail to eat, we grow weak
and eventually die.
God can remove these causes and effects whenever
He wishes, for whoever He wishes, by whatever means He wishes.
We can never know when or why He may do this. However, the
most important truth is that God charges us with abiding by
the whole of the Qur'an, and we continue to live in the world
of causality in order to abide by its Divine commandments.
. . . In conclusion, everyone must do all
he can to carry out the responsibilities laid on his shoulders
in the Qur'an. Knowing the true nature of matter-and adopting
a view of the world in accord with that nature-further strengthens
all our efforts to gain God's good pleasure, and increases
our determination many times over. (Matter:
The Other Name for Illusion, pp.220-221)
Watching a Film, Knowing
its Beginning and its End
Inan
earlier chapter, we pointed out that time is relative, not
fixed, dependent on the viewer's perception. Knowing this
is very important in comprehending the question of destiny,
which represents God's Creation of everything-past or future-in
one moment. This means that everything in the Presence of
God, from the Creation of the universe to the Judgment Day,
has been lived and is already finished.
A great many people cannot comprehend how
God can know things that have not yet happened and how it
can be that in God's Presence, everything past and future
has already occurred. They also fail to understand the reality
of destiny. In reality, past events are the past only from
our perspective, because we live within the boundaries of
time that God has created, and cannot know anything unless
it is introduced to our memory. God, on the other hand, is
unfettered by time and space because, after all, it is He Who
has created them from nothing. For this reason, past, present,
and future are all the same to God.
The fact is, everything, past or future,
has already been created in the Presence of God and preserved.
The very important truth is that every human being has surrendered
unconditionally to his destiny. Just as no one can change
his past, he cannot change his future, because both his past
and future have already been lived. All his future is fixed:
where, when and what he will eat; what he will talk about
and with whom; how much money he will earn, what illnesses
he will endure; and finally, the circumstances of his death-
all these events are fixed. He cannot change any of it, because
this has all been lived in God's Presence, with His knowledge.
Except the knowledge thereof has not been granted to the memory
of the person himself.
Therefore, those who are saddened by what
they encounter, grow angry, shout and scream, worry about
the future, or become overly ambitious, do so in vain. The
future they worry about has already been lived. Whatever they
may do, they have no means of changing it.
One episode of "Harsh Realm" can help us
understand this. In this episode, set in the Second World
War, the leading characters walk in the woods but, because
of fault in the computer program, suddenly find themselves
in a constantly recurring war game simulation.
Tom Hobbes : What the
hell is that? Software glitch?
In this part of the
game, the Ardennes offensive of World War II is simulated.
German and American advance units are dug in either side of
a bridge and are engaged in month long battle between them.
Tom Hobbes : That bridge
out there. I've seen the battle review of the Ardennes campaign,
Second World War. There is a siege in Hotten, Belgium between
two small advance units, the German and the American armies,
lasted over a month. I swear, this is the same bridge.
Pinocchio
: It's a combat sim.
Tom Hobbes : What?
Pinocchio : Virtual
combat simulation. When they started beta testing in Harsh
Realm, they downloaded battle scenarios: Pork Chop Hill, Picket's
Charge.
Tom Hobbes : So, it's
another game.
Pinocchio : It's a
battlefield trainer, what Harsh Realm was originally designed
for.
Tom Hobbes : What is
it still doing here?
Pinocchio : Who knows?
Probably oversight. Some pencil neck in the real world probably
forgot to "delete."
The serial's heroes find themselves in a
different time. Just as they are about to be shot by a German
soldier, a unit of American soldiers rescues them. But being
from a different era, their speech makes the American soldiers
suspect them to be spies and take them as prisoners of war.
In the opening scenes, a soldier named Eric
Sommers-who also exists in the real world-draws attention
by his cool stance despite the explosions all around him.
Because this is a repeating war training simulation, everything
occurs as programmed. Aware of this, he lies on the ground
and begins a countdown. When he gets to three, a hand grenade
lands next to him. He picks it up, throws it back out again,
then continues to drink his tea. In short, everything develops
as part of the program. Because it repeats itself, with everything
occurring in the same way time after time, Eric keeps his
cool even under fire.
Eric Sommers :Three…
two...one. (He throws the grenade outside, then takes a glass
of tea) Grenade.
It is predetermined and destined
where which leaf will fall in autumn and what flower
will blossom in spring.
Like Hobbes and Pinocchio, Eric Sommers was
made part of the game in the real world when he was connected
to the computer. Therefore, the soldier also knows that the
time and place they live in has no reality. But he was unable
to find a way out of this part of the game. He tells Tom and
Pinocchio that in this battle field of four square kilometers,
everything always occurs as it is programmed to. For example,
the siege always lasts 34 days, the counterattack 28 days;
and how and when the brigade's soldiers die is also known.
These parts of the serial constitute an analogy
that can help explain fate. If we compare our life to a video
tape, we are watching it, but without the means of fast-forwarding
or rewinding it. No matter how often we watch this tape, we
cannot change even its smallest detail. The parts that appear
to be changed by us are in reality also predetermined parts
of the film.
It is God Who has determined this film in
every detail, creating and sustaining it with the feel of
reality. He sees and knows the entire filmstrip in the same
instant. Just as we can see the beginning, middle, and end
of a ruler as a single whole, God has encompassed the time
we are subjected to, from the beginning to the end, as one
moment. People, on the other hand, live out only what they
are meant to when the time has come and witness the destiny
God has created for them. This is so for the destinies of
all of the people on Earth.
God has made us perceive events in a definite series,
as if time were moving from past to future. He does not
inform us of our future or provide this information to
our memories. The future does not lie in our memories,
but all human pasts and futures are in God's guardianship
(hifz). This, again, is like observing a human life as
if it were in a film, already wholly depicted and complete.
One cannot advance the film and sees his life as the frames
pass, one by one. He is mistaken in thinking that the
frames he has not yet seen constitute the future. (Matter:
The Other Name for Illusion, p.144)
… Anyone who believes in destiny won't be troubled
by or despair about things that happen to him. On the
contrary, he will have the utmost trust and confidence
in his submission to God…God determines the difficulties
that human beings experience, together with their wealth
and success. All these things are part of the destiny
predetermined by our Lord to test not only human beings,
but also all things animate and inanimate. The Sun, the
Moon, mountains and trees have their destiny determined
by God. (Matter:
The Other Name for Illusion, p.150)
… It is pointless to be fearful and worry about a life
whose every moment has been lived, experienced and is
still present in the awareness of God. … Actually, everyone
is already in submission to God, created in subservience
to Him. No matter whether he likes it or not, he lives
subservient to the destiny God created for him… For a
person who submits himself to God, knowing that there
is nothing better for him than the destiny God created
for him, there is nothing to fear or be anxious about.
This person will make every effort, but knows that no
matter what he does, he won't be able to change what is
written in his destiny.
A believer will submit himself to the destiny
God created. In the face of what happens to him, he will do
his best to understand the purpose of these happenings, take
precautions, and make an effort to change things for the better.
But he will take comfort in his knowledge that all things
come to be according to destiny, and that God had determined
the most beneficial things in advance. (Matter:
The Other Name for Illusion, pp.152-153)
It
is predetermined that the gardener waters a rose,
that its first flower blossoms, that the owner picks
it and places it in a basket-even before it is even
planted. All this is known and lived already in the
Presence of God.
Aches and Pains, Too, Are
the Interpretation of Perceptions in Your Brain
The guards of a concentration camp capture
Tom Hobbes. He is imprisoned there and made to work in the
timber yard. In the virtual environment, he meets his mother's
copy. Finding out that she suffers from terminal cancer, he
forgets that what he sees here is a virtual reality and tries
to help her.
The camp guards have wounded his friend Pinocchio.
When Tom tells him his plans, the following conversation takes
place:
Tom Hobbes : How are
you feeling?
Pinocchio : If it ain't
real, how come it hurt so much?
Tom Hobbes : We have
to get out of here… It's more complicated than that.
Pinocchio : How's that?
Tom Hobbes : I found
my mother. She's here.
Pinocchio : Your mother?
Hobbes, I've met people here. People I know in the real world.
Tom Hobbes : It's her.
Pinocchio : No. It
just looks like her. Everybody in the world has a copy here.
That's how the whole thing is set up. But it is VC (virtual
character) files not people.
Tom Hobbes : She recognized
me. She knows who I am.
Pinocchio : She doesn't
know. She is part of some game. She doesn't know what's happened
to you. She thinks this is all real.
Tom Hobbes : She's
in pain. How different is that from what you feel?
At a later point in the series, the heroes
find themselves wounded and in pain, even though in reality
they are lying on beds. They think their pains are real, though
actually they have been artificially induced.
Our books also explain that people believe
they are interacting with real matter because of their feeling
fierce pain, aches, fear, and the like. In truth, this is
a mistake. Human beings are never interacting with real matter. Some passages from our books on this subject read as follows:
When someone cuts her hand, the pain and wetness all
form in the brain. Dreaming that she has cut her hand,
that same person might experience the same sensations.
Yet in her dream, she is simply seeing an illusion, and
there is no real knife or bleeding wound. That being the
case, our feelings of pain do not alter the fact that
we see all our lives as images within our brains. (Matter:
The Other Name for Illusion, p.184)
All sensations-touch, pressure, hardness, pain, heat,
cold, and wetness- also form in the human brain, in precisely
the same way that visual images are formed. For instance,
someone who gets off a bus and feels the cold metal of
the door actually "feels" the cold metal in his brain.
. . As we have already seen, the sense of touch occurs
in a particular section of the brain, through nerve signals.
For instance, it is not your fingers that do the feeling.
People accept this because it has been demonstrated
scientifically. But when it comes to the bus hitting someone-in
other words, when the sensation of touch is violent and more
painful-they think that somehow, this fact no longer applies.
However, pain or heavy blows are also perceived only in the
brain. Someone hit by a bus feels all the violent pain of
the event in his brain.
A person may dream of being hit by a bus,
of opening his eyes in the hospital, being taken for an operation,
the doctors talking, his family's anxious arrival at the hospital;
and later, that his being crippled or suffering terrible pain.
In his dream, he perceives all the images, sounds, feelings,
and other aspects of the incident, very clearly and distinctly-all
as natural and believable as in real life. At that moment,
if the person were told it was only a dream, he wouldn't believe
it. Yet all that he is seeing in his dream is only an illusion,
and the bus, hospital and even his own body have no physical
counterparts in the real world. Still, he feels as if his
real body has been hit by a real bus. (Matter:
The Other Name for Illusion, p.178)
A sharp blow, violent slap, or the pain from a dog's
bite are not evidence that you are dealing with matter.
As we have seen, you can experience the same things in
dreams, with no corresponding physical counterparts. Furthermore,
the violence of any sensation does not alter the clearly
proven scientific fact that the sensation in question
occurs in the brain. (Matter:
The Other Name for Illusion, p.180)
Events that produce difficulties, worries and fear
are illusions occurring in the brain. A person who sees
these illusions for what they really are doesn't feel
anxious because he finds himself in difficulties, nor
does he complain about them. Even if he were confronted
by an aggressive and dangerous enemy, he'd know that he
is facing illusions in his brain and would not be overcome
by fear or hopelessness. He knows that each one of these
things is an apparition God formed, which He created for
a purpose. No matter what he encounters, he is at peace
in his trust and submission to God. (Matter:
The Other Name for Illusion, p.119)
Someone
who falls asleep while fishing at the beach could,
in his dream, see himself on a sinking ship and experience
quite realistic fear and panic. While he was seated
on his beach chair, his dream could make him believe,
mistakenly, that he's in a material world.